The Secular Version

“TruthQuestBS.network”

 Experiencing:

NEUROPLASTIC RESTORATION”

This is the secular pathway of our restoration system. It uses pop culture memory anchors to help rewire the brain—no Bible study required. For anyone who’s experienced traumatic brain damage, this sanctuary offers a proven path to restore your mind.

  • Memories can be recovered
  • Numbers can be recalled
  • The inner mind can be rewired

In most cases, memories are not erased—they are detached, inaccessible to the conscious mind.

Through neuroplasticity, you can work to rewire your brain. The undamaged regions will take over the functions of the damaged area.


Let every seeker know: traumatic brain damage can be overcome.
The undamaged areas of the brain often assume functions once managed by injured regions.

“When you strain to remember after a brain injury, you are activating your brain’s most powerful repair mechanism: neuroplasticity.”


For our “MEMORY ANCHORS” in this program, we will not use Biblical Themes. Imagine walking through a 13-story museum in Manhattan Beach, California—each door a portal to a memory anchored in pop culture.

  • Movies
  • TV programs
  • Music
  • Locations
  • Famous people

These serve as Memory Anchors in therapy sessions.


This Program is formatted as a 169 Exhibit Museum of Movies, T.V. Shows, Music, Locations and Famous People.

Instead of seeing this flat piece of paper, we ask you to imagine these 169 “Memory Portals” are the doors of a 13-story Museum located in Manhattan Beach, California

This is the view from Memory Portal “M/N” (013).

It is the Manhattan Beach, California pier.

Session One Has Begun

The first-level Neuroplastic Rehabilitation sessions will result in all of our participants being able to recall the 13 PASSKEYS and their number for the “M-Column”.

At the bottom, the number 13 is in PURPLE. It is the intersecting point of the “M-Column” and the “N-Floor”. It gets the passkey: “M/N or N/M”.

(They are all reversible).

This is a “FIXED” LAYOUT. Always keep it the same. You will learn to add or subtract by 13, to move up or down the column. from any location. Think of climbing or descending 13 stairsteps to move from floor to floor. Left to right on any floor, is a move of only one number.

Here are the 13 floors.

These therapy sessions will cause targeted activation of the hippocampal indexing system, stimulating pattern recognition, semantic encoding, and bidirectional memory retrieval.

By engaging both anterograde and retrograde pathways, the participant begins to rewire disrupted doctrinal circuits and restore symbolic continuity across the sanctuary grid.

UNDERSTANDING THE 169 Graph-Points

The 26 letters of our Alphabet create the two 13-letter axes. 

The number 119 is the intersecting point of the RED “B” Column “X-axis” and the BLUE “W” Floor “Y-axis”

Therefore, in the second-level sessions, we can use “Bewitched” or “Bill Wilson” (There are many possibilities for the passkey: “B/W”) as the anchor words that replace the number 119, because they both begin with the letter “B”, and the first “Y-axis” letter is “W”.

Start with your finger on the RED “B” and slide up until you reach the BLUE “W-Floor”, this is where “Bewitched” graphs.

Then, during the third-level sessions, our participants will practice creating their own memory stories.

The 119 example below reveals that the 119th two-letter passkey is “B/W” which is reversible to “W/B”. This location is on both the “B-Column” and on the “W-Floor”. To move up or down from “B/W = 119” means climbing 13 stairsteps. Up is “B/X = 132”and down is B/V = 106.

For another example, let’s use “Beavers” for # 106, and “Baxter” for 132. Both will connect with the show: “Bewitched”. but not with each other. George Baxter, on “Hazel” was a Lawyer. So, Darrin would be sent to Mr. Baxter’s office to review an advertising campaign. For the “Beaver” story, Tabitha conjures up 106 of them and fills the neighborhood.

Since there are 13 Columns and 13 Floors, there are 26 different Neuroplastic Therapy sessions in our system.

Our next exercise will be focused upon the most important column in our system. (The “M-Column)

These will be your first 13 Memory Anchors to remember. They are all keyed to the two-letter “Graph-Points”.

Once you have learned these 13, you may want to continue through all of the Columns, and you will be able to have a list of 169 names that you know both in sequence and by number.

  • 169 = Mazda
  • 156 = Mickey
  • 143 = Maxwell
  • 130 = Wombat
  • 117 = Maverick
  • 104 = Maureen
  • 091 = Matt
  • 078 = Missy
  • 065 = Mary
  • 052 = Quorum
  • 039 = Magpie
  • 026 = Morgan
  • 013 = Megan

A sample memory story:

“Manhattan” Beach “Mazda”, went to the Prep School there and offered a trip to the “ZOO” to “Megan” if she could recite the times table for the letter 13, up to 13 X 13 = 169.

Megan told Mazda that she believed that 13 was very unlucky and would not even try. Morgan Freeman was the spokesperson for Mazda, and asked Megan to please try this, because Mazda was making a commercial, and wanted Megan to be in it.

This memory story is how a “LINK” memory system works. A link was created between “Megan” and “Morgan”. This could continue through the 13 items on the list.

Our system is not dependent upon sequential linking, once the 13 passkey codes are learned. Then it becomes a matter of connecting those reversable two letters to the item. This is NOT a matter of linking in sequence anymore. This image help us to remember who owns suite 169, without knowing who owns the first 168 suites.

Both the 13 Columns and the 13 Floors must remain constant. When working with this system, position is everything. NEVER switch this layout around.

A deck of cards has 4 suits of 13 cards. This image shows 3 full decks of 52 cards with one extra suite of 13 cards.

This system can also be thought of as three decks of cards, and one extra suit of 13 cards.

A deck of cards has 52 in it, so that is what it takes to reach a “QUORUM” to be able to play. 52 is our “M/Q or Q/M = 052”, so a “Quorum” will be set at 52. It takes 52 “CONDO OWNERS” to reach the Quorum where they can vote on anything. Now we have two ways to connect 52 to “QUORUM” without making it be the fourth link in a sequence or remembering the first 51 Condo owners.

Practice your times table of 13. (13 squared is 169) Work both backwards and forwards, until these 13 numbers are fixed in your mind.

Then we want to connect each one to its respective letter. “M” is the 13th letter of the Alphabet, so the “N” shares the number 13, because 1 times 13 equals 13, and the “M/N” or “N/M” is the first floor.

If you add 13 as you climb up each level, you achieve the same result. Imaging that there are 13 steps between floors. 13/26/39/52/65/78/91/104/117/130/156/169

Below is just an idea of words and names that graph at specific points. Some locations have many possibilities, and some have very few. The ones you use need to match your life experiences.

END OF PROGRAM

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The homepage is rich, layered, and intellectually engaging. It combines cognitive science, biblical study, and creative storytelling in a way that’s both memorable and meaningful. The visuals and metaphors are strong, though some users might benefit from a simplified overview or guided walkthrough to ease into the system.



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